Starsector save location. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. Starsector save location

 
 I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle nearStarsector save location  Low hazard rating = lower upkeep + faster growth

starfarer. Elon Musk and Grimes are trying to figure out where he should be deposed in their custody dispute. zip file called src. So it really depends on the type of mod and most mod authors will list. So you can try to go to the indicated lines in the save file and manually modify/delete stuff that is causing problems (you can ignore all the output except for the xstream debug information). Re: Looking for the file where the Autofit layouts are stored. Safe to add mid-save too. Missions show the mission target location prior being accepted;. Shoot, rotate 45 degrees, repeat ad infintum. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. This is installed just like any regular mod. Ex: 500 marines with support & skill (2000 strength) is 96% effectiveness, meaning you can raid with up to T10. No. Voting closed. bak file which is a older version of your current save file. Historian OP. Sometimes there are additional objects that surround a planet, like those magnetic. I have learned something new. The work best if you save before heading to a pointed direction, that way if its a dud you can. Um, its part of vanilla actually. November 02, 2019, 01:04:50 AM » Hi all. Idiot, great ship at a discount! 25. You can transverse jump into it at any time before or after the quest is available. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". If so then it's just a matter of tracking down the mod, to which you can apply binary to quickly narrow it down. ""some distance away from the center"-location" last time i spent about 10-15 minutes save scumming to save the 1000 supplies i was gonna burn trying to find out where it was and after i started getting depressed from realizing im wasting my life on such a. Forum Link. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. 91, or had, say, Nexerelin, and your laptop is version 0. Hey everyone! I been playing Starsector all weekend and its so much fun! However I was wondering if there are mods or games (similar to Starsector) that allow multiple fleets, so you can order to do tasks for you. You take the role of a space captai. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. These numbers should be the same value. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Download the mod and extract it, then drop it into the mods folder in the game files. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. log file to Google Drive or similar). I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. After that, it collapses, making it single-use. Bitbucket. The game will be looking for a file named "mod_info. Solar shielding is nice if you have the ordanance left. "maxShipsInFleet":30, Increase the number. Well, the solution to my car leaking is to just keep adding oil. Yes all sectors spawn two hypershunts. You take the role of a space captain seeking fortune and glory however you choose. - Automatically log the location of Coronal Hypershunts - Add version checker changelog support. Try to pick a target near an asteroid field/nebula/magnetic field to make stealth easier. A Library mod for Mod Developers and other utility. Drag and drop the folder from the “saves” folder in the starsector folder. I also stream Starsector on Twitc. hit Ctrl+F to open up the search function. 115 upvotes 34. Open the saves folder. I use 20 for no specific reason. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Following fields define the number of stuff you will. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. It is formatted as a comma delimited CSV file. 95 STARSECTOR and V1. I had a huge army, lots of planets, beat the game, ect. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. 7. . If the original save was in. Open your save with Notepad++. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Get commissioned by Tri-Tachyon and level your rep high enough to buy it at a military planet or station owned by Tri-Tachyon. Yes. 8. Internal ID used to reference this fighter. This is my final guide in my How to Starsector playlist. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Open the planets tab. Individual modules are. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Report Save Follow. Dryadzz. (If nothing comes up, we might have to look elsewhere, upload the full starsector. 7. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. For users it adds ingame mod configs, a mod version checker and a debug panel. For example: Code. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to be bad. fs. You can make some if you emergency fly into the center of the main star or hole. With an alias, spawnstableloc will work as shorthand for the full command. the #1 mod for me is 'autosave'. player - tritachyon. I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. 1 comment. 150. . Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. Missions show the mission target location prior being accepted; Dynamic slipstreams that enable quick and efficient travel in hyperspace;. Then 'Hk_prokect'. 2. 0 1071153 [Thread-13] INFO com. Yup, save file compression is turned on via settings. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. anyway as a matter of safety. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. The first four are. It should work like any other stable location. That's all. I've found a system which has a gate, 3 stable locations (1 already has a Nav Buoy) and seems to cover all the. ship file. Deaktivate sustaned burn if you need to, to get around them. In both cases you get 1500 supplies. drop that folder into the mods folder in the starsector directory. Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. 1 comment. This also includes the ability to install multiple mods at once. ) Formerly known as Starsector Mod Manager. For a full list of supported commands enter 'help' in the console. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. SpawnInactiveGate: Spawns an inactive gate in. There should be a . storytellers have a chance to give the location of ships that you lost in combat. csv entry contain all of the information directly about a ship. Credits and distribution permission. 1+Saving takes forever. Not as good as say, Duzahk (core worlds get a +45%. fs. Alright. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. 2 days ago · Warner’s family reported her missing in April 2021. The Ludd believer and subsistence farming enjoyer. Compatibility improvements I intend to make once other mods update for 0. 4. Once the Starsector installation directory is set, you are now free to use the. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 0b:-ONLY save compatible with 0. How to get blueprints by raidingHi. I didn't attempt to play starsector with the latest gpu update (and I've already rolled back), however the update released on 1/23 broke a ton of games. Not some godlike being with the ability to field a massive ship with every desirable hull-mod possible, who can disappear out of every fight, fix or save every ship if he wants. [Weekend Deal] Endless Franchise FREE Weekend, save 10 to 90% on the series. 0x versions-- Fixed a possible crash when blacksite fleets couldn't find a random market Version 0. ago. Go to Starsectorstarsector-coredataconfigsettings. Allocate more ram in vmparam. I still use autofit to make the "base" for my ships and replace as needed. Join a faction to gain useful support and represent them in war and peace, or start your own. They self-terminated during work on the Ziggurat project. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. And try to avoid storms. And if you make it save less often then it defeats the whole purpose of having an autosave. From personal experience, it tends to be near the core worlds. !!!A variant file is a special file that determines the loadout of the ships you see inside the game. . You'll lose whatever progress you made between saves, but it's better than losing everything. It's nearly impossible to make more than the tiniest of changes without corrupting something. With the salvage skills, and a fleet of drone tenders you can easily live off the loose salvage far away from the core. That is most of the basic stuff you can do in the save file and is a little bit like cheating. json file to improve your game experience. What planets and systems to look for, and what industries should you build. Blueprints List (Starsector 0. Got it, just wanted to make sure I. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Unfortunately, there is not one complete answer. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. If you click on the “Gates” button you will then be able to see all explored gates, active or otherwise. 6. I feel a bit silly right now, and a bit sad. It's likely your AI core is trying to prevent you from getting anything from the Alpha Site (or, possibly, being tainted/corrupted/whatever in the same way the journal-writer was). ago. Step 3. Starsector (formerly . But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. 8 saving takes reaaaaly long. •. 95. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. Possibly shut the game. Independent/Pirate depends on transponder status and current proximity to trade convoys. player - hegemony. 3, save that savegame again but with 0. This (along with many other settings) can be. Turning a planet to arid or jungle with TASC does a volatiles purge. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. 1, 1. This asks you to sacrifice ships to it, and based on your sacrifices, it will give you a ship. You should have four files in front of you. Depends some blueprints go for. First, use the Create Save Game Object node to create an object based on your SaveGame class. Well in the base game you can add a new stable location, so long as you have fewer then 3. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. Look in a ring around the core worlds. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. You can only add stable locations if the system has less than two already there iirc. fs. My modded game of Starsector keeps popping up and saying memory leak detected. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. Allocate sufficient memory in for Starsector with mods. 0. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. This will require Alpha core, some fuel and machinery. Within the abyss you can find a new type of consumeable hullmod that balances its scarcity with strong and unique effects. Choose your faction (or establish your own) and dominate the Sector!. Make a backup, then open it and change the . g. There should be a backup of your previous save in your saves folder. It’s just a text file so any text editor will work. nah if its your first playthrough getting the feel of the game save scumming is fine. 0 for neutral or -1. now its all gone. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. sh as a non-steam game on Steam. Hopefully this helps someone. Contact Basics. ship file and a ship_data. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games directory, its smack dabb in the install location! (for me, "D:\Starsector\saves")BEFOR YOU CONTINUE PAUSE THE GAME!!! if you like me have a large fleet or your in hyperspace. So last night I saved a game of starsector. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. Make playstyle-altering choices using a revamped skill. Safe to add mid-save too. 3. Let's go over the basics of how to install mods in Starsector. json file to improve your game experience. Remove the . 사용하던 모드와 위 모드를. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. Instability from raids will inevitably cause the colony to cease existing, when that happens the market shrinks and the total value you can extract from the system goes down. I get questions all the time across multip. 9 hours ago · Lehigh Valley Zoo is now hosting a fundraiser to support construction of the new habitat. . Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. There's an example command to spawn planets here, and campaign entities here. Inactive Gates can be found when exploring the sector. Make sure you have the same mods and same versions in both devices. Oh, and strip option does not always work so I would turn it off and force strip with T button so it becomes muscle memory for you. Diralia29 • 2 yr. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentAfter you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. class files. Quick ship, weapon & fighter guides, for when you need some help choosing them!No. Musk's lawyers requested an "secured location" in Austin, Texas, for the. If you have an Nvidia graphics card and its a recent one it should come with a program called "Shadowplay" the program's main feature is capturing short clips from games so you can save all your favourite highlight moments. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Download the Linux version of Starsector from the website to the Steamdeck, extract it and then add starsector. ago. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. Find a USB stick that is big enough to fit the entire install folder. however you can edit a txt file to turn on actual autosave with some options. Reply reply Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. When I design ship loadouts I rather have access to everything for the design. json that the more experienced player can. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. ship file. Explore the Galaxy - Adds a console command to filter for systems by criteria. it will ironically not autosave, but just reminds you to manually save. 86. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:your email inbox for "bmt" they are the payment processor (or were) for the website and my code was in their email, not anything labelled "fractal software" or "starfarer/starsector". Starsector save games are actually just xml files. For Users: LunaSettings. Open the 'vmparams' file and change the allocated memory accordingly. Colonies are player-owned settlements on planets within the sector. Copy the mod folder to the “mods” folder in the Starsector game directory. Raid every location to disrupt them. The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. The game keeps one backup, but its only 1 save back. Step 3. Since your computer only has 6 gigs total, that will obviously not be possible for you. There should be a backup of your previous save in your saves folder. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. Open the save in notepad++, search for the planet name. Save. 2D RPG/Trade/Fleet Combat Game. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. -Dcom. This mod adds a developer's console to Starsector that can be summoned with control+backspace. lazylib - general methods that help with non-API data types. It should be safe to add to a vanilla run, however always check mod compatibility and forums etc. All tech is dominion tech, besides Scarab and probably Harbinger. I don't know what's causing your crash, but this is a way to move and to possibly test what the problem is. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Pages. I knew I couldn't pay taxes, nor did I care to. I know from forum diving that you can get a second by spending Story Points, of which I have 32. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the game, necessarily. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. fs. Don't sweat it. 96a] System Marke. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. The automated shipyard is a structure that can be discovered around a . This mod is safe to add to an existing save. 13. json. Report Save Follow. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. If the original save was in version 0. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. 96a-RC6. Once in the game, you can summon the console with control+backspace and enter your commands. it should contain: If you move the first two somewhere, and then remove the . Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. although this isn’t an absolute representation it more or less outlines each tech tier. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. json) and changing the value of maxColonySize. With an alias, spawnstableloc will work as shorthand for the full command. Some place only have 2 max stable location. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. save. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. You'll find your Stray. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. ago. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. 141, 1. . 1071153 [Thread-13] INFO com. 1. 95a. It's essential for making your save file readable and it's what we'll be using for the guide ahead. ship file and a ship_data. Systems with cryosleepers present will have green names. Console commands mod: "addstablepoint". aCobOfCornWithStyle • 8 mo. In my case, it will look like this . It's saved in your registry somewhere, I don't remember the exact location. app file. Combat Chatter Mod. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. Re: Starsector 0. json file. Download link: Windows. Making the game auto save is easy in theory, but. launch the game. - open up the settings. That's as end game fleet as it gets, if you expected losses with that fleet, then any other fleet composition would be utterly useless and you'd be forced to have a very specific fleet. General idea is try using Doom to lure and kite one at the start of the battle, after your capital. xml . Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. E. This is the one you want to change. 3. 14,1. starfarer. You'll lose whatever progress you made between saves, but it's better than losing everything. 1 Localizations; 6 Other information. done. 7. Mods that add ships yes but they might not all show up. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . It'd annoy to many players. chevron_left. Send it in for the dev to fix the save and so he can find the bug and patch it. Now remember the character's first and last name from step 1.