Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Guide att Reddit deleted this save because it was a save of me stuck out of fuel on some random system. 3. Make a backup, then open it and change the . — Target dodging ability affects projectile weapon range, and beam damage diffracts. I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. 4. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. Moasseman • 1 yr. The more commonly balance tweaked information is in the ship_data. Must match the id field in the. 34. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. 0 1071153 [Thread-13] INFO com. 3, save that savegame again but with 0. 12+ OF PAGSM). If it is missing or not in the expected location, the mod will not show up in. . you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Starsector (formerly . saves= line to point at the folder you want. (Previously visited, supposed-to-be-deleted systems. . paths. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). Navigate the folders: starsector-core > data > config > Open "settings. /starsector. I haven't done it myself yet, but those files are included in a . Mothball recovered ships If you do not have a surplus of supplies and crew in your inventory, it's better to mothball your newly. If anyone is interested in getting Phantasy Star Online on the SEGA Dreamcast working on the RG535V actually ONLINE with other people, let me know. Raiding 2x at 5 strength means you loose 7x2->14 marines. Go to starsector r/starsector. aside from that, just play vanilla. Go to starsector r/starsector. Load your save, press ctrl+backspace, typer "devmode", press Enter. You've found an easy way to make money, good for you. 31. it should contain: If you move the first two somewhere, and then remove the . ) Get Notepad++. 86. The object in question:Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. Good luck if. I have learned something new. Ajek2760 • 4 yr. ago. Well in the base game you can add a new stable location, so long as you have fewer then 3. From the mind of Horror_Target, very on point tbh. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Exit the console, press ctrl+z. zip in the starsector-core folder, as starfarer. Congrats, now when you save on one computer it'll automatically sync to the other computer. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Re: Looking for the file where the Autofit layouts are stored. Reverted numerous weapon balance changes. Following fields define the number of stuff you will. player - pirates. This is probably the best advice I've seen so far. Removed skills changes. json. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. I've been trying to run a Paragon, Astral, some Apogee, Furies, and Tempests. Replace the current one with it so you revert to the previous file. I can only “1. Quick ship, weapon & fighter guides, for when you need some help choosing them!No. 1. Research stations spawn most often in black holes, neutron stars, and nebulas. By default, the 64-bit version of the game allocates 1. settings. An Ingame UI Solution for Mod Configurations. Depending on the type of mods yes and no. bak files are the backup. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Uncompressed campaign. The first four are. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Step 1: Have steam download to the workshop directory. ship file. xml. json and change the setting "altMouseMoveToMassTransfer" to true. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 3. Best. json" in Notepad/Wordpad. Musk's lawyers requested an "secured location" in Austin, Texas, for the. 2. BalegQhan • 3 yr. Yes, i understand how Steam Downloads workshop stuff,. ago. Change the numbers at the end of the lines to what you want. Planet Umbra Has an interesting quest for the pirates. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. bak and you will be using the backup. — Ships are faster but clumsier and have hull, flux, and momentum indicators. 95. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. 1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version: I dropped the java dependency and instead included the JRE that is bundled with the game for better compatibilityGreetings! I'm rather new to Starsector and I'd like to ask for some feedback about a possible colony location. Every calculation I ran confirmed it. 51. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. I just need to know where these so called Backups are so I can hopefully play my game again. The hullmod cannot be installed together with Augmented Drive Field, and will occupy a Logistic slot on the ship it is installed on. campaign. For real though, best way to deal with Hostile Activity is to just ignore it completely. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Not as good as say, Duzahk (core worlds get a +45%. ship file. New. Within the abyss you can find a new type of consumeable hullmod that balances its scarcity with strong and unique effects. Yes, it is possible, using the same manual-track-down-cryosleeper method. 6144 <<< This is what I use in my modded save games. 2D RPG/Trade/Fleet Combat Game. When learning, you should absolutely use quick saves, and even play on easy if you'd like. 96a. In my case, it will look like this . ago. But others are, all the same distance away from me. An in-progress blog post is available at dev blog post. 20. ago. Start a new game and choose the quick start option with the "dev" label so you get in fast. update the java version to 8. Fully customize your ship's shape and floor plan, choosing where to place individual modules including. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games directory, its smack dabb in the install location! (for me, "D:\Starsector\saves")BEFOR YOU CONTINUE PAUSE THE GAME!!! if you like me have a large fleet or your in hyperspace. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. player - tritachyon. 96) Updated to Starsector 0. There should be a . Safe to add mid-save too. Download link: Windows. If you're running multiple mods, its highly recommended you allocate 6 gigs of RAM or higher. Planet Search. player - independent. ) Save your game. 0 for hostile. Yeah, there's no reason to feel bad about reloading saves. It dictates the weapons, the amount of vents, capacitors and hullmods. It works as you'd expect. bak file which is a older version of your current save file. Do note, however, that it will not fully activate it (e. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. 95a). A . After deleting another thousands of lines I managed to run my save without Beyond the sector mod. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. player - tritachyon. How to get more stable location? Now that we can create our own stable location using fuel, I want to have all three (comm relay/nav bouy/sensor bouy) but there is a max of 2. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Profit. 95a. There are also new setting. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Step 2. Update: v0. I am no longer the MC of my starsector save file. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. store. Missions show the mission target location prior being accepted;. Tackywheat1 • Shields are for the weak • 4 yr. 0 (May 6, 2017) Updated to support Starsector 0. We will be looking at best ships in Starsector. Autosave actually just sets reminders for you to manually save, but can be reconfigured. Raid every location to disrupt them. 4. r/starsector. Starsector 0. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. SpawnInactiveGate: Spawns an inactive gate in. Just doing a casual TT playthrough as my first run in years. ago. campaign. So I am switching mine to -Xms8192 and -Xmx8192 to see if I. v4. That should actually give you a better idea which mod was causing the issues, too. A Library mod for Mod Developers and other utility. I have no clue where to look since the location was never listed. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Join a faction to gain useful support and represent them in war and peace, or start your own. It was recommended in the other forum not to bother exceeding 8Gb of RAM. exe as usual to start the game using 64-bit Java with newly-increased. Just make sure to read the note in the OP. StarsectormodsMyModmod_Info. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. ago. Download (0. 2D RPG/Trade/Fleet Combat Game. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. One thing is, some blueprints are known by default, like venture, kite etc. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. The only thing Starsector would benefit from releasing on steam would be even bigger modsRe: Looking at the Starsector fuel & supply economy. load half of the mods, if it doesn't crash then the offending mod must be in the other half. After all I had come heavily armed expecting a challenging encounter, and didn't want my efforts to be in vain. json . Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Unfortunately, there is not one complete answer. starfarer. Removed extra crew bonus. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Cargo Pods disappear before even a single day passes despite being stabilized. Right-click your desktop shortcut for Starsector and select "Open file location". Until Dec 31, donors who commit to adopting an animal will receive a plush. 7. You need an alpha core. It should be displaying a splash screen if newly installed. Drag and drop the folder from the “saves” folder in the starsector folder. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. Solar shielding is nice if you have the ordanance left. You need an alpha core. Load the game. Dev mode can be activated by editing settings. 0 (Compatibility update with Starsector 0. I’ve built my first Stable Location in my system, and erected the Comm Relay. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. SapphireSage • 2 yr. It contains information regarding the background actions the game is taking, like file loading or campaign events. Idiot, great ship at a discount! 25. costs and shields over armor. 4. 1 comment. Save. ship file and a ship_data. Open the planets tab. 1a Release. Even if you delete those, the game will re-add them after a while. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. One will be labeled campaign. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Two out of 5 planets in the system have decivilized subpopulations, so its. drop that folder into the mods folder in the starsector directory. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. 16, 1. and there it was! the Starsector app removed- 8 minutes go. 2D RPG/Trade/Fleet Combat Game. player - hegemony. How to find a good colony location. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". Simple in theory, but there’s enough people out there that you’d run into every possible scenario. How to i do it ? Character screen (C) bottom right. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. Profiteers. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. !!!A variant file is a special file that determines the loadout of the ships you see inside the game. . From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 6. Nope :/. Download the archive for each and extract the contents to /starsector/mods. You will get two results, total. Or just do bounty missions with doom ships in their fleet. Doesn't sound bad thing. The first one. 95 STARSECTOR and V1. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Many thanks. I can only “1. Yes but rarely like for stealth missions. Hathwaythere • 4 yr. The limit on how many you can add is two IIRC. Afaik, it should be somewhere on your character lvl-up screen. 6. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to be bad. Some place only have 2 max stable location. Yes, it is possible, using the same manual-track-down-cryosleeper method. yes, you can find them in research stations. Christmas tree n How to use Redbull's Ship editor. The amount of supplies you save from hyperspace travel is tremendous, far more than efficiency overhaul. Yes this one. I’ve built my first Stable Location in my system, and erected the Comm Relay. 1 API; 7 System requirements; 8. 1) Locate your Starsector installation folder, see if it has a "vmparams" file (with no extension) in it. campaign. 28. 11 hours ago · The Thanksgiving game didn’t go the way Detroit Lions fans wanted it to go but Fanatics has a special pick me up just in time for Black Friday. Right click and edit with notepad or word pad (“edit” or “open with. Clears fleet bloat from save games to improve performance. hullmods. at the launch menu, enable the mods. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. 10. Blueprints List (Starsector 0. . And if you have fuel and supplies any system you came across with on your way back. Removed extra skill point scaling. Nanoelite001 • 2 yr. Invade. Open the Console with CTRL+Backspace. You can also add alias spawnstableloc to the start of that command to make a permanent alias. In general, I favor the Supplies & Fuel-mechanic. I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. I know everyone has their own Starsec. Repeat until the list is whittled down to 1. r/starsector. 8Ghz(4. List of moderators. aCobOfCornWithStyle • 8 mo. In between scavenging and selling everything I can find. Now all I have to do is figure out why I can't get them to spawn in. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands mod. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). de_kriskard • 8 mo. Fleet Action History - Provides overviews of your battles, incl by ship/officer. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Copy the files over. 8 saving takes reaaaaly long. m. Quote from: Sy on February 29, 2016, 12:08:17 PM. Its cheap and costs you almost nothing to do. I just need to know where these so called Backups are so I can hopefully play my game again. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. Let's go over the basics of how to install mods in Starsector. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). Starsector version 0. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. r/starsector. If you want your mod added to this list, PM a moderator. An Ingame UI Solution for Mod Configurations. In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. You should find a pristine nano forge pretty quick. 2+ requires Starsector 0. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Mods that add in a solar system with a new faction maybe depends on the mod. An in. ago. Yes. 3: save compatible with 0. Good for when you have a great system, but absolutely no stable locations. I think there’s just a memory leak which is. There is a cheesy solution for heavily defended worlds too. json file to improve your game experience. log file is a text document generated by Starsector while it is running. Turn off your Deck. This will create a text file. TurklerRS • download stinger shipyards • 7 mo. Linux. right click your shortcut if you made one and click open file location. ship file and a ship_data. I had a huge army, lots of planets, beat the game, ect. Oh, and I added the mod that exposes the variables for the skills that. csv while the less commonly edited information is in the . No. •. To me the story points take away the idea of consequenceSave Compatible with version 1. at the launch menu, enable the mods. And remember, running out of fuel is far worse than running out of supplies. 95 - Guide to Fleet Composition. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). Click on the star. Got it, just wanted to make sure I. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. lazylib - general methods that help with non-API data types. Hazard rating barely matters. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. The Ludd believer and subsistence farming enjoyer. I have created a small mod that adds some more commands to LazyWizard's console mod. Remember back in step 2, where I had you open up the anime portrait mod file location of. 17, 1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. . I really want my save back since I played like 5 hours straight and don't want all the progress gone. Simply keep going surveying all the systems and the fuel from the probes, salvage ships and ruins will keep you going forever. I just like starsector being a challenge. The game keeps one backup, but its only 1 save back. riesenarethebest • meatbag • 10 mo. Let's go over some key changes you can make in the Starsector settings. Ever since I installed 0. It solo'ed a standard Medusa due to having superior flux management and better shields. The starsector. Look for settings. This version of the save has a ton of story points. Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves v0.